
It weighs about 4,500 pounds.īalors love to join battle armed with their swords and whips.
#Succubus powers plus#
Standard coins double goods standard items, plus +1 large vorpal longsword and +1 large flaming whipĪ balor stands about 12 feet tall. Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous) Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26īluff +31, Concentration +33, Diplomacy +35, Disguise +8 ( +10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 ( +32 scrolls), Spot +38, Survival +7 ( +9 following tracks), Use Magic Device +31 ( +33 scrolls)Ĭleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability ( telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) with +1 flaming whip)ĭeath throes, entangle, spell-like abilities, summon demon, vorpal swordĭamage reduction 15/ cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing Large Outsider ( Chaotic, Extraplanar, Evil)ģ5 (-1 size, +7 Dex, +19 natural), touch 16, flat-footed 28

This ability is the equivalent of a 3rd-level spell.īabaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. Once per day a babau can attempt to summon 1 babau with a 40% chance of success. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. Caster level 7th.Ī slimy red jelly coats the babau’s skin. When ambushing their opponents, they make excellent use of the combination of multiple attacks and sneak attacks.Ī babau’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.Ī babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking.Īt will- darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16Ĭlimb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 ( +3 following tracks), Use Rope +1 ( +3 with bindings)Ī babau is about 6 feet tall and weighs about 140 pounds.īabaus are sneaky and sly. Sneak attack + 2d6, spell-like abilities, summon demonĭamage reduction 10/ cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft. Medium Outsider ( Chaotic, Extraplanar, Evil)ġ9 (+1 Dex, +8 natural), touch 11, flat-footed 18Ģ claws +12 melee ( 1d6+5) and bite +7 melee ( 1d6+2)

Demons are often reluctant to use this power until in obvious peril or extreme circumstances.Įxcept where otherwise noted, demons speak Abyssal, Celestial, and Draconic. Summon ( Sp): Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description).


